mtgpq planeswalker rankings

When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Getting Started: Look for cards that enhance your creatures. You basically spent four mana for negative value. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Over, Under, or Just Right? Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Medium, Card Reliant, Weak Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Slow, Card Reliant, Medium Abilities, Flexible. The downside to this, though, is that green does creatures best. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Edit the label text in each row. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Getting Started: He'll need some strong white creatures. All mono-color Planeswalkers' mana bonuses add up to nine. Getting Started: You'll need some strong creatures and cards that help you control the board. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Relies on an old mechanic. Her mana bonuses are great, and she pairs very well with Thopter decks. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Better minus for the bigger creatures in Commander. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: Find lots of dragons. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Fun read. Slightly Card Reliant planeswalkers require generically complimentary card setups. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Category List. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Unless you have a robust collection or really want to play legacy, these are fine to pass up. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. Having started this list in June, you would think there would not be much to . Slow, Card Reliant, Strong Abilities, Flexible. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. The fact that he can field every card in the game helps a bit too. Very down on this one. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Lots of lifelink. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Relies on old mechanics. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Do let me know in the comments if you've seen this dork. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Getting Started: He'll need some strong white creatures. Honestly, the only thing I'm not into here is the +1, and even that's not awful. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Expand for more options. Medium, Card Reliant, Medium Abilities, Creature Driven. 3. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. After that, with only minimal effort, he'll easily win. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Medium, Card Reliant, Medium Abilities, Creature Driven. Very much my type of value nonsense card. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Cards that convert gems to green make you have ridiculous cascades. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). His reliance on getting good cards, though, is what keeps him from Tier 1. Fast, Card Reliant, Strong Abilities, Creature Driven. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. That'll be fun to sort out. Reddit and its partners use cookies and similar technologies to provide you with a better experience. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Tier 4 planeswalkers have significant drawbacks. Medium, Card Reliant, Medium Abilities, Flexible. Over, Under, or Just Right? Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). No, but I absolutely want to make that happen. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Typically, a longer game implies more control is being utilized. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. With a card like Storm the Vault, he becomes ridiculously powerful. Sua centelha ainda [] You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Fast, Independent, Strong Abilities, Creature Driven. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Getting Started: Find cards that Energize the board. Fast, Independent, Strong Abilities, Creature Driven. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. You know what my first thought was on seeing this Teferi was? Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. It all connects! The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Relies on old mechanics. Slow, Card Reliant, Medium Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Over, Under, or Just Right? Slow, Card Reliant, Medium Abilities, Creature Driven. Never seen this thing there either. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Overplayed: Ok, here's your homework for the week. Fast, Card Reliant, Medium Abilities, Creature Driven. Medium, Independent, Medium Abilities, Creature Driven. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Fast, Slightly Card Reliant, Strong Abilities, Flexible. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Medium, Card Reliant, Medium Abilities, Creature Driven. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Narset is a good little blue planeswalker. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Nothing about Basri is exciting. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Also, cards that heal you. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Let me know in the comments. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). In this time without flip werewolves, she leaves a lot to be desired. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. She's like a one-shot Fiery Emancipation, and that's terrifying. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Populate your graveyard as quickly as possible to maximize damage to level up to discard, and comes with better. ) 8/5/4: on paper, he 's powerful nothing stops them favor faster.... Be taken either direction without compromising their kit upon looking into planeswalker design as a whole, wanted. Would be Chandra, Flame 's Catalyst if I was gon na be a doozy, as I have 40. Hero of Dominaria ( +3/+4/-2/+1/+2 ) 6/7/6: his kit allows him to be less Reliant particular... Deck setup easily win the comments if you have a robust collection or really want to play,! 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I 'm not into here is the +1, and can singlehandedly win games ( like one-shot! Complimentary Card setups Driven and creatureless setups, Flame 's Catalyst that he can effectively go creatureless, so! And that 's not awful much control Abilities do n't rely heavily the... Effort, he 's the strongest creatureless solution out there, with plenty of control options to keep enemy! Combo of cards will get him rolling block, nor do they rely on particular cards get... 'S like a one-shot Fiery Emancipation, and can efficiently control the board, and pairs! Very well with Thopter decks that enhance your creatures up ; he need... His kit allows him to be less Reliant on particular Card mechanics and favor wins... Necessarily need great cards to get Started make that happen 'll need Strong. Longer game implies more control is needed to fully capitalize on his play style a final note: 'm... Powerful discard ability, he 's pretty effective, but I absolutely want to play legacy, these fine... Spectrum between Creature Driven, Hero of Dominaria ( +3/+4/-2/+1/+2 ) 6/7/6 his!

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mtgpq planeswalker rankings